A
MASS OF ODHINN
TNS
RITUAL
PREFACE
It
will be noted that extensive introductory notes are given below. This serves
several
purposes. Firstly, they provide an intellectual context for the Rite, as the
authors
consider it important that intellectual vehicles be supplied, to serve as
matrices
for the integration of magical experience. Secondly, when this Ritual
was
first presented to the Temple, lectures in and demonstrations of rationale
and
technique accompanied it. Thirdly, in making the following material semi-
public,
this temple cannot assume that the reader has more than basic magical
knowledge
and experience.
INTRODUCTION
In
the past several years, the Norse runes have entered into the realm of popular
occultism
under the lurid banner of "New Age". While seemingly on par with
the
newspaper daily "horoscopes", it is important to recognize that the
runes are
not a
debased currency. Their transpersonal power is undiminished by the
superficial
interpretations that have been imposed on them.
The
same diluting process has affected Witchcraft, which has been tagged with
the
misnomer "Wicca". This term is both historically and linguistically
inaccurate,
and now applies to a cozy and essentially impotent concoction of
watered-down
folk belief and trite mysticism. Witchcraft is Witchcraft, and the
Runes
are the Runes, regardless of any clumsily glued-on veneers. The true
magician
drinking at the same well will inevitably draw his water from a
deeper
source, which remains unpolluted.
The
stance taken by the Chaos Magician is one of utmost utilitarianism. Any
form
that real magical energy takes should be explored and assimilated, so as to
draw
on or glean from the knowledge and power accumulated in a specific
egregore.
This should not be seen as a superficial skimming of various
traditions
for its own sake. It is a process of gaining gnostic experience of
varying
currents, for both personal growth and the initiation and education of
others.
Whether
the Chaos Magician chooses a particular egregore in which to
manifest
the Chaos Current is solely a matter of individual choice, which may
be
affected by environment or psychological makeup. It is hoped that the
Magus
can expand beyond these considerations. Any given racial or cultic
egregore
should be viewed simply as a vehicle for magical expression. The
aspiration
of the Magus is to transcend the bounds of language and form,
reaching
a level of abstraction where the Magus IS and DOES, freed from
linear
neurological processes. In other words, he becomes a discrete complex,
wielding
his Will in a broader Universe. The invocation of any god-force is a
very
real way to power. However, in playing host to a god, the presiding
internal
conditions of the individual will affect the quality of the manifestation
of
that force. With greater experience of any given god form, the qualities that
tend
to diffract or disperse its manifestation will be overcome, giving a truer
expression
of the force invoked. The possibility of an authentic spontaneous
possession
of a Novice is not to be discounted.
A
traditional rule of thumb that remains valid is whether the "god" that
presents
itself
shows knowledge and power beyond that of the individual host.
Considered
as a force, Odhinn presents itself as the distillation of the Runic
current.
As a god, he is both the giver and receiver of Runes. The Runes
themselves,
when divorced from their mythological background can be viewed
as a
series of gateways or conduits for magical energy. Each Rune reflects each
other
Rune, and each is a fractionation of the multi-faceted Odhinnic current.
Any
given Rune holds the summary of all others within it while still
representing
its own aspect. Herein lies a magical paradox of no little
significance.
In
operating within the Runic system, the Magician is confronted by a gestalt.
The
Runic current is of special significance because of the relative accessibility
of
this gestalt experience.
The
Mass of Odhinn described below can be performed either by a single
Magician
or with assistance from others.
It
climaxes in extreme ecstasies, and therefore should be performed in either a
soundproofed
room or well away from non-participants.
It
can be performed for divination (ideally by means of Runes, wherein the god
and/or
his assistants interpret the cast), for initiation of either the nominated
Priest
or another individual, or for the consecration of any material object that
is to
become a repository of Odhinnic force, be it talisman, Runic formula,
elixir
or Physical set of Runes.
The
Ritual can be adapted for astral exploration of the World Tree, Yggdrasil.
It
can also be used to evoke the wights, either that presiding over the individual
runes
or that independent of them. It should be borne in mind that the gnosis
achieved
in this ritual is of value in itself. If the ritual is performed for the sake
of
gnosis only, the experience should be anchored to a sigil or amulet, to
facilitate
easier entry into this specific realm of consciousness on subsequent
occasions.
In such a case, the sigil or amulet should be linked to a trigger, to
maintain
parameters that safeguard ordinary states of consciousness. A suitable
trigger
would be the Odhinnic Proclamation given in the text of the Ritual.
THE
GOD
The
most useful background material available at the present time is the work
of
Edred Thorsson (a.k.a. Stephen E. Flowers). Futhark provides an excellent
introduction
to the Runic System, and is highly recommended to those seeking
a
reasonable and scholarly exposition. The Odhinn form is illustrated in detail
in
the work cited, but a general summary of this form is given here for the sake
of
focus
Odhinn
is an archetypal shaman, in the western tradition. He is the penetrator
of
the night sky, which is the Unconscious. His image is that of a powerfully
built
man in a deep blue cloak, long- bearded and with a wild shock of gray
hair.
He is a priest king with both the power and authority to command. A
single
striking eye glares from a strong face, enchanting and intoxicating
anything
in his gaze. This is the burning eye of Shiva, the anga chakra aflame.
Here
is the wisdom that unmasks the folly of all illusions and perceives the
nakedness
of the magical multiverse.
Odhinn
is also a shape-shifter. He may come in any form appropriate to the
Rite.
Gender is no barrier, nor is species, as a reading of the Eddas will attest.
The
nature of Odhinn is expressed in the Ansuz-Rune. He is the god of magic
and
ecstasy. He is the receiver, container, transformer and expressor of magical
power
and knowledge. He is a true priest, acting as a mediator and guide
between
worlds. He inspires and excites, brings song, poetry and incantations,
and
is the realization of the link to the primitive. He embodies the mysteries of
death
and its transcendence. As psychopomp, he banishes the terror of death.
PREPARATION
As
with any ritual, the operation can only be strengthened by integrating the
appropriate
correspondences. Traditionally, incenses, elixirs, magical weapons
and
personal attire perform this function.
For
the Chaos Magician, the traditional materials and correspondences may not
always
be appropriate. What is of importance is personal significance and
vibratory
atunement. If one is to engage in high ritual, all senses must be
exploited.
Objective
stimuli are not indispensable. If so inspired, the operator will receive
the
necessary sensory stimulation through the agency of the force invoked. A
ritual
that can be performed "empty-handed" (i.e. without ritual
paraphernalia)
and
driven by need, can be just as effective as any other, if not more so. In such
a
case, the source of inspiration is greater than the conscious will.
In
high ritual, ALL sensory input must be under the conscious control of the
operator.
Suggested
incense for this Rite is found below. This is a basic formula. The
operator
can subtract or add any component deemed necessary to a specific
need.
This also applies to the elixir.
INCENSE
Base:
oak and willow dust. Dry ingredients: oak moss, lichen, yeast, salt,
sandalwood
dust. Oils/resins: Aniseed, lavender, benzoin, oakmoss, pine, and
spearmint.
Sexual elixirs (red lion, white eagle - gathered under the appropriate
conditions).
ELIXIR
The
Odhinnic elixir Par excellence would undoubtedly be a concoction
containing
psilocybin, tempered with appropriate aromatics and flavorings.
This
assumes skill with both this Sacrament and the given Rite. Alternatively, a
herbal
formula which would assist greatly in this working is as follows: To a
base
of ale or mead, fortified with a white spirit such as schnapps, akvavit or
tequila,
add fluid extracts of wild lettuce, skullcap, lavender flowers, galangal
(two
inches of root per person).
To
allow the elixir to have its maximum effect, participants should fast for a
minimum
of four to six hours beforehand.
If
any adverse reaction to the elixir occurs, depending on the final formulation
used
and how much time has elapsed after administration, either give an emetic
or
some food to slow absorption of alkaloids. Any undesirable symptoms
should
then be treated symptomatically.
MUSIC
Rhythmic drumming, constant solemn drones as background. If
assistants
are involved, it should be possible for them to provide this.
If
recorded music is used, it should be constant, appropriate to the tone of the
Rite,
and predictable.
The
human voice is used extensively in this work.
L0CATION.
Whether
performed indoors or out, the ritual site should be safeguarded from
outside
influence, as interference at crucial stages of gnosis could result in
catastrophic
unfixed obsessions.
The
site or room should dressed appropriately, making use of banners, flags,
totems,
and fetishes, with the Runes themselves forming the circle.
If
working indoors, the room should be adequately heated, and if outdoors, a
substantial
fire should be maintained.
ATTIRE
The
Priest and his assistants should be unencumbered by clothing.(Loose
trousers
and T-shirts at most.)
If
working skyclad, make use of fetish ornaments and/or body painting or skin
marking.
A
headband of pale, light fabric approximately 4 inches wide and a yard in
length
is necessary in this Rite. It should be inscribed beforehand with some red
paint
derived from the Magician's ingenuity with the runic formula "ER
ODHINN
(a pictograph of a human eye) RIST RUNAR"*. For the purposes of
this
Rite, this is interpreted as "I Odhinn conjure the mysteries".
The
construction and assembly of all the above should be done with conscious
focus
on the work at hand, being a meditation in itself, and also lending
potency
to the Rite as a whole. This adds to the preparatory psychological
imprinting
that can assist in integrating new concepts and experiences.
Temple
Masters and Initiators should make use of this process as a training
device.
THE
RITE
Once
the site is prepared and all the necessary materials are assembled, all
participants
sit in a circle, either around the fire or some central point of focus.
A
suitable banishment is then performed.
The
Gnostic Banishing Ritual, a version of the Norse Hammer Ritual as given
below,
or any other Banishing Ritual as devised by the presiding Magister
Templi
would be appropriate.
THE
HAMMER RITUAL
An
energy raising is effected as follows: All participants visualize and sense a
growing
red sphere in their solar plexus, and all intone the vowel sound "aaaa"
(the
Ansuz Rune). By force of will, this throbbing red center is expanded to fill
the
entire body, increasing the personal life force.
A
brilliant red sphere is then visualized/projected, enclosing the ritual site.
Around
this, also in blazing red, the 24 Runes are projected, in a counterclockwise
direction.
The
solo operator can project the sphere and runes either astrally, or
accompanied
by appropriate gestures, The individual Rune-names should be
vibrated
as each Rune is projected.
If
two or more participants are involved, an embodiment of the Chaosphere is
created.
The Magister Templi stands with legs apart, one in front of the other,
and
arms raised and apart above the head, one facing forward, one back. This
posture
places the MT's forward leg between the spread legs of an assistant,
and
the forward arm between their upraised arms. It is preferable if this
assistant
is the sexual/magical partner of the MT.
The
assistant continues to intone the "aaaa" vowel sound while the MT
vibrates
the
24 Rune-names.
Once
established, aided by the visualization and energies of all present, the MT
projects
and sends a Hammer sigil to the eight points of space (above, below, to
the
left and right, forward and backward, and diagonally above and below),
with
the proclamation "I cast the Hammer of power and protection into all
spaces
and those which lie between".
No
order for these Hammer projections is given. This is intentional, as it will
induce
mild-disorienting gnosis as well as being a first step in stimulating midbrain
activity.
The MT directs the consciousness of all participants with the
appropriate
gestures. Following the Banishing, the Priest/Priestess proclaims
the
Rite with the declaration n It is our will to invoke Odhinn for the purpose
(...)".
The
Priest then places himself near the center of the circle and assumes a
supine
Hanged Man position, having at hand the headband, a personal chalice
of
the elixir and any material basis to be used at the culmination of the Rite. All
other
participants keep passing a second chalice, replenishing it as needed.
The
Priest (or assistant) commences the first Invocation of Odhinn. The god is
addressed
in the second person, and the invocation is directed to the aether.
INVOCATION
OF ODHINN
Odhinn!
Har, the High One Grim, the Gray One Allfadir, father of all
Galdrasfadir,
father of enchantments Hangatyr, God of the hanged Hroptatyr,
the
Hidden God Fimbultyr, the Awesome God, Master of secrets, Master of
Knowledge,
Scatterer of the shadows. I know you hung on the windy tree all of
the
nights nine, wounded by spear and given to Odhinn; yourself to yourself, on
that
tree, which no man knows, from what roots it rises. They dealt you no
bread
nor drinking horn, you looked down, you took up the Runes you took
them
screaming, you fell back from that place. (REPEAT AND AD LIB AS
REQUIRED)
As
the invocation is performed, the other participants take up a chant of
"Odhinn...Odhinn..."
while "doveing" (rocking back and forth). The chant
should
be delivered in an enticing manner. Once the invocation is complete, the
Priest
takes up the chant. It should begin to work to a crescendo.
As
the chant builds in intensity, the participants project the image of the god
onto
the Priest. His consciousness becomes displaced. As he feels possession
becoming
imminent, the chant reaches its maximum intensity. It should be
literally
screamed. Just before personality is completely displaced, the Priest
ties
on the headband, effectively tying the god within, and proclaims, as the god
himself
"EK ODHINN RIST RUNAR”.
As
soon as this proclamation is made, all other participants cease the
"Odhinn..."
chant and go into Bee Mantra, i.e. a nasal drone, while continuing
to
dove.
The
Priest, as the god, then delivers the second Invocation of Odhinn, in the
first
Person. He then executes whatever work is at hand. Once the work is
completed,
the god quits the Priest. The Priest heralds the exit with a bloodcurdling
scream
as he throws himself to the floor. All celebrate the completion
of
the work by cheering, clapping and sounding instruments, which moves into
Banishment
by ecstatic laughter.
COMMENTS
Although
this rite appears simple at first glance, when properly executed, it is
most
powerful. Its format allows for episodes of spontaneity, which is
fundamental
to Chaos Magic: - enter and guide the gnosis, and let the gnosis do
the
work.
A
NOTE ON GENDER.
"Priest"
and "his" are used above. This is for stylistic convenience only, and
does
not in any way exclude women. The illusions of gender and sexual
preference
should not feature in the repertoire of the Chaoist's madness. All is
continuum,
all is flux, and all is.
HERE
ENDS THE RITE.
NOTHING
IS TRUE, EVERYTHING IS PERMITTED.